I approached this project with the goal of using simple processes to create a simple result.
Cut . Drill . Brake . Paint
My intent was to create a very simple chair that could live in any space. I played with materials and scenery in an attempt to prove this chairs ubiquitous capability.
3 day project
Tools: Pen, Paper, Solidworks, Keyshot, Photoshop
Simple, enticing and affordable. Tube is a series of lights emphasizing approachable design utilizing simple manufacturing processes.
material: powder coated steel
This was a personal project exploring seating with a bit of added functionality. Rolo's slightly rounded feet allow for a safe tilt and stable rest position.
Designed for a chair competition sponsored by Wilsonart. The theme was non archetypal seating, with an emphasis on laminate surfacing.
Slip cast vessels.
Tilting cups, coin banks, and fruit rings.
SLIVR is an ambient floor light which can be placed vertically or horizontally. Made of walnut with an acrylic sheet seamlessly bisecting it.
This was a junior year project focused on the re-design of an electric kettle. Relocating the handle allows for a more ergonomic pour and easy to empty kettle. It also made for a visually enticing product.
This was a semester long project. My primary goal was to design a simple, beautiful mobile app. My secondary goal was to create an accompanying product which followed the same design language.
The goal of this project was to design a very simple ring that maintains a strong focal point. Utilizing an elevation change to play with light and shadow creates a dynamic and thoughtful appearance.
I used this project to explore repetition and drew inspiration from Brutalist architecture. My goal was to create an honest, intriguingly simple light.
Sketches and Renders
This project is focused on using an existing design language to create a line of cohesive products. Using the aesthetic of the movie Oblivion I designed some hand tools and headphones. I sketched in pen and rendered in photoshop.